alright, it's quite easy .... you have a sandwich of two trigger_gravities and a func_wall between them on which the item stands [23:17] the lower trigger_gravity has the value -1, the upper one 1 (edited) [23:17] you have also a trigger_always which toggles the func_wall. (edited) [23:19] check the spawn flags in the trigger_always to toggle and start on and give it the func_wall as target (edited) [23:21]