| Map compiling errors Updated 05 Apr 2018 | Upper levels: - QuArK Information Base - 2. Map editing

2.7. Map compiling errors | [ Prev - Up - Next ]

Here you will find information, gathered from various places, about map compiling errors. Usually the build sequence, which result in a final .BSP file from a .MAP file, are split into phases; BSP - take the .MAP textfile and calculate a fullbright, non-optimized .BSP file. VIS - optimizes the .BSP file, so the game's graphics-engine does not have to draw everything. RAD - calculate (colored-)lights in the .BSP file, using information from the BSP and VIS phases. However, not all QuArK supported games use the same build phases. Some might contain more or fewer phases, and maybe also in a different sequence. If you have any questions, problems or find solutions regarding these topics, please post them in the QuArK forum/mailing-list.

Sections

- 2.7.1. CSG - Computed Solid Geometry (05 Apr 2018)
  - - Parsing error (05 Apr 2018)
- 2.7.2. BSP - Binary Space Partition (05 Apr 2018)
  - - Parsing error (05 Apr 2018)
  - - New portal was clipped away (05 Apr 2018)
  - - Point off plane (05 Apr 2018)
  - - Exceeded (05 Apr 2018)
- 2.7.3. VIS - Visibility (05 Apr 2018)
  - - LoadPortals: couldn't read maps/NoName.prt (05 Apr 2018)
- 2.7.4. RAD - Lights/Radiosity (05 Apr 2018)
- 2.7.5. AAS - Area Awareness System (05 Apr 2018)
- 2.7.6. Python - Console (05 Apr 2018)
  - - Mixed face contents (05 Apr 2018)

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