| Doom 3 Updated 05 Apr 2018 | Upper levels: - QuArK Information Base - 1. Introduction to QuArK - 1.3. Configuration and Options - 1.3.2. Games - 1.3.2.1. Specific games

1.3.2.1.1. Doom 3 | [ Prev - Up - Next ]

Index

- - Configuration (05 Apr 2018)
- - Misc. Info. (05 Apr 2018)

Configuration | cdunde - 05 Apr 2018 | [ Top ]

In this short tutorial I will be showing you how to quickly setup QuArK to compile and run maps for the Doom 3 game engine. This is one of the easiest games to configure in QuArK. Primarily because, unlike most other games, there are no build tools that you need to download or setup to build a map with. These are already built right into the Doom 3 game engine itself. In addition, just about every setting you need is already pre-set for you. So let's get to it!
Part 1 – Setting up QuArK to work with Doom 3 In this section we will quickly go over how to setup QuArK to work with Doom 3. To start with load up QuArK, you should be greeted with the 'QuArK Explorer' panel. The QuArK Explorer allows you to define which game environment you wish to work in, as well as doing many other things. First we need to select the game we want to map for. We do this by simply going to the 'Games' button located on the top right of the Explorer panel, once pressed it will present you with a drop list of all the currently available games, select Doom 3 as shown in the screen shot to the right. Next we need to setup QuArK to work with the Doom 3 game engine, to do so go back to the 'Games' button and press the 'Configuration' button at the bottom of the list. Once selected a new window will be opened called 'Configuration', making sure you have Doom 3 selected on the left navigation panel, (under the Games Tab) as we now need to fill out some of the necessary game settings on the right of the Configuration panel which is shown in the next image just below. |
As you can see in the image below, most of the settings have already been set with a default entry. While others have been pre-coded in QuArK's Defaults.qrk file that you can not see. This will prove to make life a lot easier when you go to build and run your maps in Doom 3. Doom 3 command-line : Even though this is pre-set for you, I wanted to explain exactly what the added items are that follow the Doom3.EXE entry. The "+seta com_allowconsole 1" lets you bring down the Game Console by pressing the ~ Tilde key, instead of Ctrl+Alt+~ keys as you would normally have to do. The "+dmap %filename%" is the command that is fed into the Doom 3 Game Console automatically to build your map, %filename% is a variable that fills in the current map name you are editing. And even though you can not see it, because it has been pre-coded in QuArK's Defaults.qrk file, there is another command line entry of "+devmap (the map name)" that loads the compiled map into the Doom 3 engine and runs it. Directory of Doom 3 : This is the ONLY item that you really need to set. If this does not match your location, use the ... button to select your Doom 3 folder. After you have finished setting QuArK to work with the Doom 3 engine, simply press the 'OK' button to close the Configuration panel. This will put you back in the QuArK Explorer. Now is also a good time to close QuArK completely, as this will save your settings in the Setup.qrk file. You're done!
Part 2 – Compiling When you are ready to compile your map, simply select the "DMAP [.proc file creation]" main menu item. This will cause QuArK to export the map file to your Doom 3\base\maps folder. If the maps folder does not exist then QuArK will create it. Once that is done, QuArK will then start Doom 3 up to complete the process of compiling the map file and running it in Doom 3. All the compiled files will also be created in the maps folder. It can't get much simpler then that!
Because you have already completed the configuration steps above you will be able to see your map in QuArK's Textured 3D view. Even that part is automatically done for you. Just place your mouse cursor over that view, click your RMB and select "Textured" from the pop-up menu. The only other thing QuArK could do to make it easier, would be to make the map for you. Just a few more minor but important pointers in the Misc. Info. section below and you're good to go.

Misc. Info. | cdunde - 05 Apr 2018 | [ Top ]

Changing and re-running a map Normally, I run Doom 3 in a separate window, instead of its "Full Screen" mode when working on a map, for a couple of reasons. First it's a lot easier to see around to view something in the editor that you might be concentrating on with your work. The other is being able to jump back and forth between the editor and the game running by simply holding down the Alt key and pressing the Tab key to switch. It seems less confusing that way. Another nice feature is the ability to make changes in your map while the game is still running and then simply rebuild and reload the map. This is done by clicking the same menu item in QuArK to export the map, then click on the game, press the Tilde ~ key and enter the two commands to build and run it again. If you stayed with the default name they would look like this: dmap newmap devmap newmap And voilà, your changes appear in the game! This method saves a lot of time of constantly having to restart the game and wait for it to build and load the map again. But you can also do it that way as well if you like. Just click the QuArK menu item and off you go. To close the game, press the Esc key and select "Exit" from its menu. If, for some reason, the map does not build and run automatically, then you will need to bring down the game console twice and enter the above commands by hand.

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