| Tutorial - Creating a map Updated 05 Apr 2018 | Upper levels: - QuArK Information Base - 2. Map editing

2.1. Tutorial - Creating a map | [ Prev - Up - Next ]

This tutorial will guide you through the way the QuArK map-editor works, and how you should use it. Before starting this tutorial, you should check out the 'Configuration and Options' section first, to setup QuArK with correct paths to the build-tools and game for texture-images and alike.

Sections

- 2.1.1. Starting the map-editor (05 Apr 2018)
  - - Entering the map-editor (05 Apr 2018)
  - - Help in the map-editor (05 Apr 2018)
  - - The default room (05 Apr 2018)
  - - Deleting the default room (05 Apr 2018)
  - - Undo/Redo (05 Apr 2018)
  - - Saving your map in a QuArK project (05 Apr 2018)
  - - Next part (05 Apr 2018)
- 2.1.2. Using brushes (polyhedrons) (05 Apr 2018)
  - - Creating brushes (polyhedrons) (05 Apr 2018)
  - - Moving and sizing brushes (05 Apr 2018)
  - - Navigating through brushes (05 Apr 2018)
  - - Texturing (05 Apr 2018)
  - - Your first room (05 Apr 2018)
  - - Group your brushes (05 Apr 2018)
  - - Next part (05 Apr 2018)
- 2.1.3. Using entities (05 Apr 2018)
  - - Two types of entities (05 Apr 2018)
  - - Creating entities (05 Apr 2018)
  - - Setting values in the specifics/arg view (05 Apr 2018)
  - - Game related entities and arguments (05 Apr 2018)
  - - Next part (05 Apr 2018)
- 2.1.4. Advanced stuff (05 Apr 2018)
  - - Wall maker and Hollow maker (05 Apr 2018)
  - - Group techniques (05 Apr 2018)
  - - Creating holes (carving) using Diggers and Negative brushes (05 Apr 2018)
  - - Creating copies using Duplicators, Copy-One and Mirrors (05 Apr 2018)
  - - Face Sharing (05 Apr 2018)

Copyright (c) 2021, GNU General Public License by The QuArK (Quake Army Knife) Community - http://quark.sourceforge.net/ | [ Prev - Top - Next ]