| Specific Topics Updated 22 Dec 2019 | Upper levels: - QuArK Information Base - 4. The Source Code

4.4. Specific Topics | [ Prev - Up - Next ]

Here are discussions of various specific topics.

Sections

- 4.4.1. Face Formats (05 Apr 2018)
  - - In the BSP (05 Apr 2018)
  - - Classic Quake (05 Apr 2018)
  - - Enhanced Texture Positioning (05 Apr 2018)
  - - TV6 (05 Apr 2018)
  - - Brush Primitives (05 Apr 2018)
  - - Valve Mapversion 220 (05 Apr 2018)
- 4.4.2. Beziers (05 Apr 2018)
- 4.4.3. Texture Scales, Threepoints, etc. (05 Apr 2018)
- 4.4.4. Mouse in the Map View (05 Apr 2018)
- 4.4.5. Map Saving (05 Apr 2018)
- 4.4.6. Map Reading (05 Apr 2018)
- 4.4.7. Python Interpreters & Versions (05 Apr 2018)
- 4.4.8. Logging (05 Apr 2018)
- 4.4.9. Sceneobjects (05 Apr 2018)
  - - AddTo3DScene (05 Apr 2018)
  - - TSceneObject (05 Apr 2018)
  - - BuildScene (05 Apr 2018)
- 4.4.10. DLL loading (05 Apr 2018)
  - - Loading the library (05 Apr 2018)
  - - Getting the functions (05 Apr 2018)
  - - What C++ variable-types map onto what Delphi variable-types? (05 Apr 2018)
  - - Unloading the library (05 Apr 2018)
- 4.4.11. Converting between Delphi and Python (22 Dec 2019)

Copyright (c) 2021, GNU General Public License by The QuArK (Quake Army Knife) Community - http://quark.sourceforge.net/ | [ Prev - Top - Next ]