| RAD - Lights/Radiosity Updated 05 Apr 2018 | Upper levels: - QuArK Information Base - 2. Map editing - 2.7. Map compiling errors

2.7.4. RAD - Lights/Radiosity | [ Prev - Up - Next ]

This page lists various encountered errors, that may occur during the RAD .bsp-lighting phase. The following games that QuArK supports, are known to use a RAD .bsp-lighting phase:
Game | Possible program-names
--- | ---
Quake-1 | LIGHT.EXE, ARGHLITH.EXE
Hexen-2 | LIGHT.EXE
Quake-2 | QRAD3.EXE, ARGHRAD.EXE
Heretic-2 | QRAD3.EXE, ARGHRAD.EXE
Half-Life | QRAD.EXE, HLRAD.EXE
Sin | QRAD3.EXE
Kingpin | KPRAD.EXE
Soldier of Fortune | SOFARGHRAD.EXE
Soldier of Fortune 2 | "Q3MAP.EXE -light", "Q3MAP2.EXE -light"
Quake-3: Arena | "Q3MAP.EXE -light", "Q3MAP2.EXE -light"
Return to Castle Wolfenstein | "Q3MAP.EXE -light", "Q3MAP2.EXE -light"
Star Trek: Voyager - Elite Force | "Q3MAP.EXE -light", "Q3MAP2.EXE -light"
Star Trek: Elite Force 2 | "UBERMAP.EXE -light"

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