| Math Background Updated 05 Apr 2018 | Upper levels: - QuArK Information Base - 4. The Source Code

4.9. Math Background | [ Prev - Up - Next ]

Map editing involves a substantial amount of 3D math; here is some brief discussion of various aspects of the background. It would be cool of the discussion could be followed on the basis of high school trigonometry, but it's almost certainly not there yet, especially without pictures; if you start, go on fine for a while and then get stuck, it would be useful to know where.

Sections

- 4.9.1. Vectors (05 Apr 2018)
  - - Vectors and Points (05 Apr 2018)
  - - Coordinate Systems and the Dot Product (05 Apr 2018)
  - - The Cross Product (05 Apr 2018)
- 4.9.2. Linear Mappings and Matrices (05 Apr 2018)
  - - Axes and Bases (05 Apr 2018)
  - - Mappings & Matrices (05 Apr 2018)
  - - Examples (05 Apr 2018)
  - - Points (05 Apr 2018)

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