<?xml version="1.0"?>
<!DOCTYPE project SYSTEM "dtds/project.dtd">
<!--
project template
the $* strings will be expanded following these rules:
$TEMPLATEapppath: path to the Radiant .. C:\Program Files\Gtkradiant
$TEMPLATEenginepath: path to the engine .. C:\Program Files\Return to Castle Wolfenstein\ /usr/local/games/rtcw/
$TEMPLATEtoolspath: path to the tools directory (enginepath)radiant
  (NOTE: on win32 tools directory is usually where the editor is .. but it's not true on linux)
$TEMPLATEuserhomepath: on linux, the directory with write permissions for saving maps etc.
  on win32, == $TEMPLATEenginepath
$TEMPLATEbasedir: base game dir

-->
<project>
  <key name="version" value="1"/>
  <key name="basepath" value="$TEMPLATEenginepath$TEMPLATEbasedir/"/>
  <key name="rshcmd" value=""/>
  <key name="remotebasepath" value="$TEMPLATEenginepath$TEMPLATEbasedir/"/>
  <key name="entitypath" value="$TEMPLATEtoolspath$TEMPLATEbasedir/scripts/et_entities.def"/>
  <key name="texturepath" value="$TEMPLATEenginepath$TEMPLATEbasedir/textures/"/>
  <key name="autosave" value="$TEMPLATEuserhomepath$TEMPLATEbasedir/maps/autosave.map"/>
  <key name="mapspath" value="$TEMPLATEuserhomepath$TEMPLATEbasedir/maps/"/>

  <key name="bsp_Q3Map2: (single) BSP -meta" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game et -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta -mv 1024 -mi 6144 $"/>

  <key name="bsp_Q3Map2: (single) -vis" value="! &quot;$TEMPLATEapppathq3map2&quot; # -game et -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -saveprt $" />

  <key name="bsp_Q3Map2: (single test) -vis -fast" value="! &quot;$TEMPLATEapppathq3map2&quot; # -game et -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -fast $" />

  <key name="bsp_Q3Map2: (single test) -light -faster" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game et -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -faster -external -lightmapsize 256 $" />

  <key name="bsp_Q3Map2: (single test) -light -fast" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game et -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -external -lightmapsize 256 $" />

  <key name="bsp_Q3Map2: (single) -light -fast -samples 2" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game et -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -samples 2 -external -lightmapsize 256 $" />

  <key name="bsp_Q3Map2: (single) -light -fast -samples 2 -filter" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game et -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -samples 2 -filter -external -lightmapsize 256 $" />

  <key name="bsp_Q3Map2: (single) -light -fast -samples 2 -filter -bounce 8" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game et -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -samples 2 -filter -bounce 8 -external -lightmapsize 256 $" />

  <key name="bsp_Q3Map2: (test) BSP -meta, -vis, -light -fast -filter" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game et -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta -mv 1024 -mi 6144 $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game et -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -saveprt $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; -v # -game et -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -filter -external -lightmapsize 256 $" />

  <key name="bsp_Q3Map2: (test) BSP -meta, -vis -fast, -light -fast -samples 2 -filter" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game et -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta -mv 1024 -mi 6144 $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game et -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -saveprt -fast $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; -v # -game et -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -samples 2 -filter -external -lightmapsize 256 $" />

  <key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -samples 2" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game et -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta -mv 1024 -mi 6144 $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game et -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -saveprt $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; -v # -game et -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -samples 2 -filter -external -lightmapsize 256 $" />

  <key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -samples 2 -bounce 8" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game et -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta -mv 1024 -mi 6144 $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game et -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -saveprt $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; -v # -game et -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -samples 2 -filter -bounce 8 -external -lightmapsize 256 $" />

  <key name="bsp_Q3Map2: (simulate old style -light -extra) BSP -meta, -vis, -light -super 2" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game et -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta -mv 1024 -mi 6144 $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game et -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -saveprt $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; -v # -game et -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -super 2 -external -lightmapsize 256 $" />

</project>

