*************************************************************** Map Name: "Homichlophobia" *Homichlophobia is the fear of fog* DM level for Quake 2 & Awakening 2 by Le Ray My custom maps can be located and downloaded on the following websites: http://leray.proboards34.com/ http://www.freewebs.com/leray/ Files: leray32.zip / leray32.bsp / leray32a2.bsp (Awakening2 version) / leray32.txt/ leray zip.doc along with many texture & sound files. Awakening 2 Files: leray32a2.bsp Use this file with the Quake 2 MOD Awakening 2 Contact me by email: quake2leray@hotmail.com If the sky doesn't look right, make sure you have your VIDEO - 8-BIT TEXTURE set to "NO", this will correct the problem. Very Important! The following lighting settings were used to create this map: set vid_gamma "0.650000" set gl_modulate "2" set intensity "2" You may want to change these settings to in your autoexec.cfg or config.cfg file to get the best lighting results on your PC. Date Started: October 13th, 2004 Date Finished: December 8th, 2004 Version: December 8th, 2004 *************************************************************** --------------------------------------------------------------- Additional Credit* * ID Software, for Quake 2. * TREAD 3D v. 1.12 which was used to create this map. It's a great program that's easy to use and very reliable. Joe Riedel and Nick Randal were the programmers for Tread 3D and they really did a great job, thanks guys! You can find them @ http://www.planetquake.com/tread/ * Arghrad for lighting http://www.planetquake.com/arghrad/ * Nem's Mega 3d Terrain Generator v2.2.0 http://countermap.counter-strike.net/Nemesis for the asteroids * Thanks to Wixen1, Stah and all the other members of Le Ray's Quake 2 Cafe' for making it such a success! * Thanks to Maric @ Backshooters for his valuable help and advice with the TREAD 3D program and inspiration for my maps. He can be found @ http://www.backshooters.com * Thanks to tIKi_mAn and X for reviewing my maps. You can find Q2 reviews and more @ http://www.planetquake.com/tikidomain/ * Thanks to the following for beta testing my map: Kiddie_Fresh - Clan Q2M Shannon * Thanks to Timothy Andrew Wilson (_unDuLe) for his great texture set, which is all textures located in the \ut directory. You can find him @ www.planetunreal.com/undulation * The great sky (environment) file is from kold - http://www.chilledout.net * Thanks to Grieve from Backshooters for the great looking Red Death Fog texture and advice on using it in my map. * Thanks to QwazyWabbit from Clan WOS for supplying me with storage space for my contest maps and other items. * Thanks to my fellow Clan Members @ Clan WOS - http://www.clanwos.org/ for their continued support. * Thanks to Vic aka VR2 and Kiddie_Fresh, who introduced me to Q2 and gives me ideas for my maps. * Thanks to anyone else whose files I may have used on this map. *GAMEPLAY INFO* Single Player : No Deathmatch : Yes Cooperative : No Difficulty Settings: No Number of Players : 3 to 10 Base System: Dell Dimension 4100 with 32 Meg NVIDIA GeForce2 MX (3D Video Card) This map is best viewed using the Q2 Video option "default openGL" which allows you to see colored lighting and more detail. Distance clipping may occur if this option is not used. Sorry. The following lighting settings were used to create this map: set vid_gamma "0.650000" set gl_modulate "2" set intensity "2" You may want to change these settings to in your autoexec.cfg or config.cfg file to get the best lighting results on your PC. *BUILD INFO* Build Time: 30 hours Map Run Time: An amazing 9 minutes for a full compile, this Dell is incredible! Utilities Used: Tread 3D v. 1.12 Arghrad for lighting http://www.planetquake.com/arghrad/ Nem's Mega 3d Terrain Generator v2.2.0 http://countermap.counter-strike.net/Nemesis *INSTALLATION* If you get this zip file intact, follow these steps: 1. Right click on the zip file. 2. Select "Extract to...". 3. In the "Extract to:" blank, select the directory "C:\Quake2\baseq2\" 4. Under "Files", select "All files" 5. Check off "Use Folder Names" 6. Select "Extract" This should put the files in the correct folders Then to run the map, get into Quake 2, bring down your console by selecting your "`" key right above the "tab" key on your keyboard, then type in "map leray32", hit enter and this should call up my map. You can also view the file "leray zip.doc" in this zip file, which shows you how your zip should look before you extract the files. *NOTES FOR MAP* This map was created for my 2nd mapping contest help on Le Ray's Quake 2 Cafe'. 21 mappers signed up for this contest. I named this map Homichlophobia because it means fear of fog. I get a little scared when I'm in the room with the Red Death Fog, so I thought it was fitting. I found a really great texture set from Timothy Andrew Wilson (_unDuLe) and I wanted to use them in this map. I think they look great! This map has a few neat things in it. You can find the water room, which contains the Rail Gun, by shooting the framed wall texture in the middle open air room. This will open the wooden door and teleport you to the room with the rail gun. There, you will have 2 teleporter options. This map also has a bridge that lowers into the Red Death Fog. You will have to shoot the framed wall texture in this room to activate the bridge. I also added a hole in the floor from above. You can drop stuff on players below....he he... I think this map has great connectivity and should be lots of fun! I hope you like it! If the sky doesn't look right, make sure you have your VIDEO - 8-BIT TEXTURE set to "NO", this will correct the problem. If you enjoy playing on this map please send me an email at: quake2leray@hotmail.com , I would like to hear from you. Also, please offer it to anyone who may want to use it on their Q2 server. My custom maps can be located and downloaded at my website: http://leray.proboards34.com/ http://www.freewebs.com/leray/ *COPYRIGHT/PERMISSIONS* Quake 2 is Copyright (c) 1997 by ID Software Inc. All rights reserved. The Quake 2 logo and likenesses are trademarks of ID Software Inc. All artwork including 3D models, textures, and skins is the exclusive property of ID software. You may distribute this map on the internet, on a network or other electronic medium where it can be obtained for FREE, along with the text file. Please give me credit for my work. I hope you enjoy my map. Thanks for trying out my map, Le Ray /:^)