January 13, 2001 - Map Information - Title: - Carnage Absolute - File Name: jef2dm3.bsp Author: Jef "Poopy" Shockley URL: http://www.speakeasy.org/~jefman Email: jefman@speakeasy.org Description: Quake 2 DM map designed for 6-12+ player FFA. Other Maps: Makron's Well http://www.speakeasy.org/~jefman/jef2dm1.zip Outpost 5 http://www.speakeasy.org/~jefman/jef2dm7.zip Blindsided http://www.speakeasy.org/~jefman/blind.zip Life's Too Short http://www.speakeasy.org/~jefman/life.zip Toxicity http://www.speakeasy.org/~jefman/Toxicity.zip - Play Information - Game: Quake 2 Single Player: Nope Co-op: Nope Deathmatch: Yup (8 spawn points) New Textures: Yup New Sounds: Yup - Construction Information - Base: From scratch Build Time: Way too long... Compile Time: TXQBSP3: 19 sec. TIMVIS3: 296 sec. ARGHRAD: 670 sec. Editor used: QUARK 5.10 Compile tools: TXQBSP3, TIMVIS3, ArghRAD2.1, Q2Beaver Known Bugs: None so far. - My Gaming Rig - Chipset: AMD K6 III-450 Motherboard: Azza PT-5VMD Memory: Micron 192 Mb PC100 SDRAM Video Card: Voodoo 4 4500 AGP Hard Disk: Western Digital 20 Gb ATA-100 7200 RPM Sound Card: Creative Blaster Live X-Gamer 5.1 CD-ROM: 52X ATAPI - Thanks and Recognition - As always, thanks goes to my wife for her patience with my addiction to map authoring. Kiltron from the Mean Arena - http://www.planetquake.com/meanarena For the Kingpin to Q2 texture conversion. GREAT JOB! And the Juggernaut Texture Pack. Iikka Keränen from Surface Tension - http://www.digital-eel.com/surface For his IKBASE Texture Pack. Rorshach - http://www.3dpalette.org/~rorshach/ For his Jackboot Texture Pack. Stecki - http://deconstruct.terrafusion.com/ For his Deconwad Texture Set. And specials thanks to Maric, Sven, and Shaolin for puttin' up with my maps... You guys are da best :o) - Comments - In this map I wanted to create a "real world" feel. Something I think is missing in most of the Q2 maps out there today, with the exception of AQ2 maps. Bear in mind, because of the level of detail the poly counts are rather high. I would not recommend this map for slower machines. I've made extensive use of the Kingpin texture set for that "warm-n-fuzzy" feel as ya get a rocket up yer butt. - INSTALLATION INSTRUCTIONS - Extract the whole mess to x:\ where "x" is the drive you have Quake2 installed. In most cases this, this would be your "C" drive. Don't worry, it'll unzip all the files to their proper locations. When you're done and return to your desktop, you'll notice the file holo.zip sitting there. That is the sky for the map. If you already have this sky installed, then just delete that file and get onto fraggin'. Otherwise, unzip the file into the x:\Quake2\baseq2\env directory. Again, "x" is the same drive letter where you have your Quake2 installed. If you want, you could delete the .bmp files as they are for use in Half-Life. - Copyright / Permissions - You MAY NOT use this level as a base to build additional levels without explicit permission of the author, namely me. You MAY NOT de-compile and convert this map in ANY way, shape, or form. Don't ask me, cuz you CANNOT do it. Also, this level MAY NOT be used for any kind of commercial product or CD compilation of any kind without explicit WRITTEN authorization from me first. You MAY distribute this BSP in any electronic format (BBS, Internet, etc.) as long as you include this file, intact, in the original archive. You also MAY enjoy this map if you feel so inclined. You MAY download this map and run it on a public server as long as you let me know so I can come play, too. Ya never know, it just might happen. :o) QUAKE(R), QUAKE II(R), and Q3A(R) are registered trademarks of id Software, Inc. Kingpin(R) is a registered trademark of Xatrix Studios.