// generated by quake, do not modify set gl_3dlabs_broken "1" set gl_swapinterval "1" set gl_ext_compiled_vertex_array "1" set gl_ext_pointparameters "1" set gl_ext_multitexture "1" set gl_ext_swapinterval "1" set gl_vertex_arrays "0" set gl_texturesolidmode "default" set gl_texturealphamode "default" set gl_texturemode "GL_LINEAR_MIPMAP_NEAREST" set gl_shadowalpha "0.4" set gl_shadows "0" set gl_modulate "3" set gl_particle_att_c "0.01" set gl_particle_att_b "0.0" set gl_particle_att_a "0.01" set gl_particle_size "40" set gl_particle_max_size "40" set gl_particle_min_size "2" set gl_finish "0" set gl_ext_palettedtexture "1" set gl_mode "3" set gl_driver "opengl32" set g_select_empty "0" set vid_ref "gl" set sw_mode "0" set sw_allow_modex "1" set cl_drawfps "0" set hostname "ParVsRid!" set allow_download "1" set allow_download_players "0" set allow_download_models "1" set allow_download_sounds "1" set allow_download_maps "1" set sv_reconnect_limit "3" set vid_gamma "1" set vid_ypos "4" set vid_xpos "85" set sw_stipplealpha "0" set s_volume "1" set s_khz "44" set s_loadas8bit "0" set s_mixahead "0.2" set s_primary "0" set adr0 "74.132.95.155" set adr1 "206.126.80.232" set adr2 "216.99.49.162" set adr3 "74.132.95.155" set adr4 "68.196.25.212:27911" set adr5 "74.132.95.155:27913" set adr6 "" set adr7 "" set adr8 "" set cl_stereo_separation "0.4" set freelook "1" set rate "25000" set fov "90" set gender "male" set gender_auto "1" set cl_vwep "1" set in_mouse "1" set in_joystick "0" set msg "1" set cd_loopcount "4" set cd_looptrack "11" set skin "male/rigs" set name "Paril[Q2C]" set lookstrafe "0" set lookspring "0" set m_pitch "0.022" set hand "0" set cl_run "0" set crosshair "2" set sensitivity "11" set win_noalttab "0" set vid_fullscreen "0" set viewsize "100" // Binds unbindall bind TAB "inven" bind ENTER "invuse" bind ESCAPE "togglemenu" bind , "+moveleft" bind . "+moveright" bind / "weapnext" bind 1 "use weapon1" bind 2 "use weapon2" bind 3 "use weapon3" bind 4 "weapnext" bind 5 "weapnext" bind 6 "weapnext" bind 7 "weapnext" bind 8 "weapnext" bind 9 "weapnext" bind [ "invprev" bind ] "invnext" bind ` "toggleconsole" bind t "messagemode" bind w "cmd scanner" bind y "messagemode2" bind ~ "toggleconsole" bind UPARROW "+forward" bind DOWNARROW "+back" bind LEFTARROW "+moveleft" bind RIGHTARROW "+moveright" bind SHIFT "+speed" bind F1 "cmd help" bind F2 "score" bind F3 "menu_loadgame" bind F4 "menu_keys" bind F5 "menu_startserver" bind F6 "echo Quick Saving...; wait; save quick" bind F9 "echo Quick Loading...; wait; load quick" bind F12 "screenshot" bind MOUSE1 "+attack" bind MOUSE2 "+moveup" bind PAUSE "pause" // StroggDM // Alias for the monster view in third person alias close cam_maxdistance 60 alias medium cam_maxdistance 100 alias far cam_maxdistance 140 alias next "close;bind k next2" alias next2 "medium;bind k next3" alias next3 "far;bind k next" alias +hook "hook action;hook shrink" alias -hook "hook stop" bind k next bind l chasecam bind d ability bind f drop tech bind q menu bind kp_ins +use bind kp_end +hook bind s sight bind c monster_remove