================================================================ Title : Operation Scorched Earth (Part II) Filenames : sgc10-1.bsp, sgc10-2.bsp, sgc10-3.bsp, sgc10-e.bsp Author : Steve Clarke Email Address : steve-gc@dircon.co.uk Description : Full Quake2 map unit. Additional Credits to : Monty the cat for annoying me, WorldCraft for the great product, But mostly Ariel for his endless play testing and incredibly useful critique, Oh, and Ariel again for the Mission text... Notlob's Quake Page: www.steve-gc.dircon.co.uk/ and follow your nose! ================================================================ * Play Information * Single Player : Yes Cooperative : No Deathmatch : No Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New levels from scratch Editor(s) used : WorldCraft 1.6 Known Bugs : If you use the Rogue PAK file when playing you may get an anomoly with the fork lift. My computer's hung a couple of times, but I put that down to my PC, not the level! Build Time : Since Operation Scorched Earth Part I... A year I think! Compile machine : PII450 w/ 512MB RAM Compile time : Awesomely fast! * Other Info * This set of levels is meant to continue on from Operation Scorched Earth, my first Quake2 Map Unit. In fact if you download OSE from my website (SGC9), it will take you straight in to OSE Part II when you've finished so if you've not played either you've got 6 consecutive maps to enjoy! Note, because of the use of the - sign in the bsp files, the maps will not run from a shortcut icon, they must be kicked off from the console. There will be a final 2 map unit (on the alien vessel) to this series before it "continues" in Half Life back on Planet Earth! I strongly recommend you play SGC9 first and read the mission in it before playing these levels, while they'll be fun on their own I think they'll be better if you've played Operation Scorched Earth, Part I. SGC10-1 & SGC10-2 were completed ages ago (Summer '98) but SGC10-3 has caused me endless trouble and had to be completely rebuilt at one point. You may still experience problems in SGC10-3 because of the outside areas. At no point does the r_speed go above 1100, but there does seem to be some jerkiness in one or two areas outside where there are a lot of Strogg. The jerkiness often disappears once the Strogg are gone, so hurry up and kill the Strogg! SGC10-E is the ending map that gives you a taster of what is to come. It doesn't go anywhere, just wets your appetite for the next map unit, just read the on-screen messages. Help can be obtained if necessary by emailing me. ------------------------------------------------------------------------- Situation NOT Nominal With the explosion of the research facility Omega Delta still ringing in my ears, I fall into the underwater river that leads to the Water Processing Plant for the base. If the rest of my crew were able to execute their orders the water supply should have been contaminated, the plant set to self-destruct, and any surviving security team members picked up at the designated EVAC site. That was the plan... Approaching the entrance to the Water Processing Plant I come up for air in the swirling waters. As I fight not to be smashed against the underwater rocks I see that Smithers isn't there to meet me. This is NOT a good sign. He's never been late in his life... Hell, not even to a dentist appointment! Gripping my weapon even tighter I prepare for the worst. If the team's been taken out then it will be up to me to finish the job. No sense crying in my beer, that's why they pay me the big bucks, I guess. I've got a Water Plant to shut down, contaminate and a self-destruct sequence to set in motion. God knows what amount of enemy resistance I'll face in there. There's little chance of help and on top of that there's the air bombardment. If ALL goes well I won't get killed, I'll have all my body parts and there'll be a ship to pick me up. Well now that I think about it, maybe it won't be so bad... As I climb out of the water I catch sight of a shotgun lying on the ground. There's some ammo nearby as well. Just as I think to myself it's a good omen the cavern ceiling explodes in a shower of rubble and debris. The ominous hissing sound of an Icarus's jet pack fills the air above me. I quickly duck and roll while squeezing out a few rounds from the shotgun. I know every man's luck runs out sooner or later but I'm gonna make damn sure mine will definitely be LATER! The Icarus is satisfyingly torn apart by my bullets causing his body to crash to the ground. I LOVE the way they explode! With adrenalin starting to pump once more, I open the main door and I can't help but smile grimly to myself and think... Who's next? ------------------------------------------------------------------------- * Copyright / Permissions * Authors may NOT use these levels as a base to build additional levels. These BSPs may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put them on any CD or distribute them in any way without my permission. That includes you, Actura! (c) Steve Clarke, SgSystems 1999.