* THIS LEVEL IS NOT MADE BY OR SUPPORTED BY id Software * * REQUIRES REGISTERED VERSION OF QUAKE2 * 1st Release: Monday, June 30, 1998 New Version: Tuesday, July 14, 1998 ================================================== Title : The Grit (v2) Filename : THEGRIT.BSP Author : John E. Schuch Email Address : hal9000@quake2.com Editing page : http://www.quake2.com/qworkshop Description : Deathmatch level =================================================== * Play Information * Game : Quake2 reg. Map Name : thegrit Single Player : No Co-op : No Deathmatch 2-32 : Yes Difficulty Settings : No ================================================== * Construction * Base : New level from scratch. Construction time : 15 hours Compile times : QBSP3 = 10 secs QVIS3 -level 4 = 6 secs QRAD3 -extra = 516 secs Compile machine : pII 233 o/c at 300MHz 64meg 10ns DIMM ================================================== * Other * Doom: None Doom2: Over 50 deathmatch. Email me if you want them. Duke3d Somewhere around 12 to 15 maps, not available on the net. Quake: Urbana Partial Conversion for Quake, 10 new maps, quakeC coding Hub and URBDM7 for Quake Workshop Quake1 DM pak Quake2: Core Unit (in progress) with QuakeWorkshop co-hosts Hadley's Hope (SP) UberDM (E3 UberFest 98 LAN Party Competition Map) ================================================== * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. This map or any part of it may *NOT* be distributed over any medium at this time, or anytime in the future, for profit in any form of currency, credit, or rocks and pebbles (depending on your culture), except for FREE over the internet or LAN with this text file unchanged and intact. The Grit (v2) is Copyright 1998 by John "Hal 9000" Schuch. * Notes * Thanx to Noel Weer, Kyle Johnson, and Joe Fago for beta testing for me. Now for the next one . . . After playing this map for a few hours in NY, I realized on of the rooms sucked, so I went back and remade part of it. I also tweaked some of the lighting in areas where it was a tad too dark. Hence, the (v2) in the title now. If you dont own a 3dfx card, go BUY ONE! Quake2 without gl is not the same game ;) - Hal 9000