Friday, 17 March 2000 =========================== Title : Orbital Fortitude Filename : Orbfort.bsp Author : Dennis Katsonis (Borax Man) Email Address : dennisk@netspace.net.au or you can send mail to my hotmail address rotflol@hotmail.com Homepage : The Dk Shrine Home Page. This is the homepage of the 20 level DOOM II wad I made, and my other Quake and Quake 2 levels. http://www.geocities.com/TimesSquare/Ring/5078 Description : A military base style level desinged for single player and co-op. This is a smallish level designed for quick, easy, unencumbering gameplay. Despite the small size, there are a lot of Strogg you will need to demolish. Ammo and guns are tucked and hidden away, so look around. Additional Credits to : Christian Findlay for compiling the level for me. Beta Testing Crew : Jay "Animal" Aiken, Shanon White. Storage instructions : Warning. Do not expose level to direct sunlight. Keep under 25 degrees centigrade in a cool, dry place to avoid spoilage. Keep away from naked flames and pregnant women. WARNING: Not to be taken internally. * STORY Stroggs conducting research? Well it is happening under our noses, well above them, high up in the asteriod belt encircling stroggos. Blueprints for a monster generator are located on an asteroid and a group of renegade survivalists are building a prototype. If we can get the CD, we will be able to understand their technology better and use it as a base to develop out own. ================================================================= Other levels by Author: For Doom 1 :BORAX4.WAD For Doom 2 : DKSHRINE.WAD (20 level Doom 2 wad) : HOLYCOW!.WAD For Quake 1 :BORAX.BSP :BORAX3.BSP :DMHAUS.BSP :DMHAUS2.BSP :DMHAUS3.BSP :MEDLAB.BSP :ASTRUS.BSP For Quake 2 :BORAX2.BSP :HEAVYIND.BSP :The Ulysses Project (5 level unit) :DKPALACE.BSP :STARCITY.BSP (Thats a lot of levels!) * Play Information * Single Player : Yes Cooperative : Yes Deathmatch : Limited. May not work properly. Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * About the level * Base : New level from scratch Editor(s) used : Worldcraft 1.6 Build Time : Quite a while. I worked on it a little bit at a time. Known Bugs : Possible Error: Index Overflow when playing Co-op. NOTE : The room with the monster spawner may cause problems if there are too many gibs. If the game seems to pause when you blow up a bunch of monsters, just wait a while. This probably wont happen unless you take way too long to shut it down. Ammo is tight, so dont waste any! Dont use the supershotgun or a grenade for a blaster guard on his lonesome. Compile machine : Pentium 3 450. 128 Mg RAM QBSP Time : 44 seconds ArghLight (-extra -bounce 32) Time : ~2110 seconds VIS (-level 4) Time : ~1200 seconds *Additional Information * Have fun playing. This level was designed to be fun and easy, but not too easy. You will need to criss cross the level quite a bit and watch your ammunition. Finding the secrets helps a lot, and weapons and ammo are tucked away, so make sure you check the level thoroughly or else you wont have the equipment to finish it. You'll miss much of the visuals without a 3D card. * Copyright / Permissions *Copyright Notice: You are free to copy this file for personal use, or to make it available for redistribution in its electronic format, provided that: (1) it remains wholly unedited and unmodified, (2) no fee or compensation is charged for copies of or access to this file, and(3) this copyright notice and the following disclaimer remain attached. Disclaimer: THIS LEVEL MAY NOT BE DISTRIBUTED FOR COMMERCIAL PURPOSES. IF YOU PAID IN ANY WAY TO GET THIS LEVEL, YOU ARE BEING RIPPED OFF AND SO AM I - REPORT THIS TO dennisk@netspace.net.au This file (orbfort.zip containing orbfort.bsp,and orbfort.txt),or any derivative works thereof, may not be sold or redistributed for profit in any way without express written permission of the author. This includes, but is not limited to, mass archival as on a cd-rom and inclusion in commercially published compilations (books and/or magazines) without my permission. If you wish to include it on a CD-ROM or compilation, e-mail me for permission. If you want to use it for a TC,PC or some type of MOD, e-mail me and I will send the .MAP file. You are free to copy this file for personal use, or to make it available for redistribution in its electronic format, provided that: (1) it remains wholly unedited and unmodified, (2) no fee or compensation is charged for copies of or access to this file, and (3) this copyright notice and the following disclaimer remain attached. Disclaimer: This file is provided by the author "as is", and any express or implied warranties, including, but not limited to, the implied warranties of merchantability and fitness for a particular purpose are disclaimed. In absolutely no event shall the authors be liable for any direct, indirect, incidental, special, exemplary, or consequential damages (including, but not limited to, procurement of substitute goods or services; loss of use, data, or profits; or business interruption) however caused and on any theory of liability, whether in contract, strict liability, or tort (including negligence or otherwise) arising in any way out of the use of the information herein contained, even if advised of the possibility of such damage. I will gladly give permission to include this level on a CD-ROM only if permission is seeked from me and if it is not sold purely for profit. Certain companies (Actura and Head Games) tend to 'net scrape' and then profit from the work of others without obtaining permission. Ok, I think I am done here.