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blue.pcx | 2004-10-07 18:08 | 32K | ||
blue_i.pcx | 2004-10-07 18:08 | 1.1K | ||
brown.pcx | 2004-10-07 18:08 | 36K | ||
brown_i.pcx | 2004-10-07 18:08 | 1.1K | ||
bump1.wav | 2004-10-07 18:08 | 15K | ||
ctf_b.pcx | 2004-10-07 18:08 | 32K | ||
ctf_b_i.pcx | 2004-10-07 18:08 | 1.1K | ||
ctf_r.pcx | 2004-10-07 18:08 | 38K | ||
ctf_r_i.pcx | 2004-10-07 18:08 | 1.1K | ||
death1.wav | 2004-10-07 18:08 | 25K | ||
death2.wav | 2004-10-07 18:08 | 17K | ||
death3.wav | 2004-10-07 18:08 | 16K | ||
death4.wav | 2004-10-07 18:08 | 11K | ||
drown.wav | 2004-10-07 18:08 | 3.8K | ||
fall1.wav | 2004-10-07 18:08 | 7.2K | ||
fall2.wav | 2004-10-07 18:08 | 7.7K | ||
green.pcx | 2004-10-07 18:08 | 40K | ||
green_i.pcx | 2004-10-07 18:08 | 1.1K | ||
gurp1.wav | 2004-10-07 18:08 | 4.3K | ||
gurp2.wav | 2004-10-07 18:08 | 6.3K | ||
jump1.wav | 2004-10-07 18:08 | 3.8K | ||
pain25_1.wav | 2004-10-07 18:08 | 17K | ||
pain25_2.wav | 2004-10-07 18:08 | 9.5K | ||
pain50_1.wav | 2004-10-07 18:08 | 9.7K | ||
pain50_2.wav | 2004-10-07 18:08 | 21K | ||
pain75_1.wav | 2004-10-07 18:08 | 10K | ||
pain75_2.wav | 2004-10-07 18:08 | 11K | ||
pain100_1.wav | 2004-10-07 18:08 | 9.5K | ||
pain100_2.wav | 2004-10-07 18:08 | 8.4K | ||
red.pcx | 2004-10-07 18:08 | 38K | ||
red_i.pcx | 2004-10-07 18:08 | 1.1K | ||
rpcamo.pcx | 2004-10-07 18:08 | 12K | ||
rpcamo_i.pcx | 2004-10-07 18:08 | 1.2K | ||
sounds.txt | 2004-10-07 18:08 | 492 | ||
strogg.pcx | 2004-10-07 18:08 | 36K | ||
strogg_i.pcx | 2004-10-07 18:08 | 1.6K | ||
tris.md2 | 2004-10-07 18:08 | 263K | ||
weapon.md2 | 2004-10-07 18:08 | 98K | ||
weapon.pcx | 2004-10-07 18:08 | 2.9K | ||
raptor.zip should contain the following:
You should unzip all these files into quake2\baseq2\players\raptor to use the raptor model.
I haven't designed any specific sounds for this model, but the sounds from Dan Bickell's Xenoid player go pretty well with it. You can get Xenoid from http://www.planetquake.com/q2pmp along with all the best of the rest of the player models.
This is my 1st Quake 2 model, so I'm sorry that the skins are so bad, but hey, I've an essay to write for the end of the week and zillions of other projects that I should have been doing when I was making this guy.
Skinz aside though, I'm pretty proud of the modeling and animation (especially the deaths), considering I don't have character studio or bones pro.
If you want to make your own model here's what you do:
Other than Planetquake, there's also The Bodyshop and Quake2.com. (And many others that I never got around to checking out properly).
Next, get onto Planetquake's mailing list.
Finally, you're going to want a reasonable
modeling package. 3DS, 3DS Max, Lightwave - that kinda thing. I suppose
you could work from scratch in Quake2 Model Editor, but you won't have
any hair left when you're finished. Oh, and lots of coffee, that helps
too.
Thanx to:
(for either writing some incredible software, or helping out the newbie)