#define INVENTORY_NONE 0
//armor
#define INVENTORY_ARMORBODY 1
#define INVENTORY_ARMORCOMBAT 2
#define INVENTORY_ARMORJACKET 3
#define INVENTORY_ARMORSHARD 4
#define INVENTORY_POWERSCREEN 5
#define INVENTORY_POWERSHIELD 6
//weapons
#define INVENTORY_BLASTER 7
#define INVENTORY_SHOTGUN 8
#define INVENTORY_SUPERSHOTGUN 9
#define INVENTORY_MACHINEGUN 10
#define INVENTORY_CHAINGUN 11
#define INVENTORY_GRENADES 12
#define INVENTORY_GRENADELAUNCHER 13
#define INVENTORY_ROCKETLAUNCHER 14
#define INVENTORY_HYPERBLASTER 15
#define INVENTORY_RAILGUN 16
#define INVENTORY_BFG10K 17
//ammo
#define INVENTORY_SHELLS 18
#define INVENTORY_BULLETS 19
#define INVENTORY_CELLS 20
#define INVENTORY_ROCKETS 21
#define INVENTORY_SLUGS 22
//powerups
#define INVENTORY_QUAD 23
#define INVENTORY_INVULNERABILITY 24
#define INVENTORY_SILENCER 25
#define INVENTORY_REBREATHER 26
#define INVENTORY_ENVIRONMENTSUIT 27
#define INVENTORY_ANCIENTHEAD 28
#define INVENTORY_ADRENALINE 29 //added to INVENTORY_HEALTH
#define INVENTORY_BANDOLIER 30
#define INVENTORY_AMMOPACK 31
//keys
#define INVENTORY_DATACD 32
#define INVENTORY_POWERCUBE 33
#define INVENTORY_PYRAMIDKEY 34
#define INVENTORY_DATASPINNER 35
#define INVENTORY_SECURITYPASS 36
#define INVENTORY_BLUEKEY 37
#define INVENTORY_REDKEY 38
#define INVENTORY_COMMANDERSHEAD 39
#define INVENTORY_AIRSTRIKEMARKER 40
//health
#define INVENTORY_HEALTH 41
//for ctf
#define INVENTORY_GRAPPLE 42 // Grapple Hook
#define INVENTORY_FLAG1 43 // Red Flag
#define INVENTORY_FLAG2 44 // Blue Flag
#define INVENTORY_TECH1 45 // Resistance Tech \ Disruptor Shield
#define INVENTORY_TECH2 46 // Strength Tech \ Power Amplifier
#define INVENTORY_TECH3 47 // Haste Tech \ Time Accel
#define INVENTORY_TECH4 48 // Regeneration Tech \ AutoDoc
//XATRIX
#define INVENTORY_IONRIPPER 49
#define INVENTORY_PHALANX 50
#define INVENTORY_MAGSLUGS 51
#define INVENTORY_TRAP 52
#define INVENTORY_DUALFIREDAMAGE 53
#define INVENTORY_GREENKEY 54
//ROGUE
#define INVENTORY_ETFRIFLE 55
#define INVENTORY_PROXLAUNCHER 56
#define INVENTORY_PLASMABEAM 57
#define INVENTORY_CHAINFIST 58
#define INVENTORY_DISRUPTOR 59
#define INVENTORY_FLECHETTES 60
#define INVENTORY_PROX 61
#define INVENTORY_TESLA 62
#define INVENTORY_AMBOMB 63
#define INVENTORY_ROUNDS 64
#define INVENTORY_IRGOGGLES 65
#define INVENTORY_DOUBLEDAMAGE 66
#define INVENTORY_COMPASS 67
#define INVENTORY_VENGEANCESPHERE 68
#define INVENTORY_HUNTERSPHERE 69
#define INVENTORY_DEFENDERSPHERE 70
#define INVENTORY_DOPPLEGANGER 71
#define INVENTORY_TAGTOKEN 72
#define INVENTORY_ANTIMATTERPOD 73
#define INVENTORY_ANTIMATTERBOMB 74
//enemy stuff
#define ENEMY_HORIZONTAL_DIST 200
#define ENEMY_HEIGHT 201
#define NUM_VISIBLE_ENEMIES 202
#define NUM_VISIBLE_TEAMMATES 203
//using powerups
#define USING_QUAD 204
#define USING_INVULNERABILITY 205
#define USING_SILENCER 206
#define USING_REBREATHER 207
#define USING_ENVIRONMENTSUIT 208
#define USING_ANCIENTHEAD 209
#define USING_POWERSCREEN 210
#define USING_POWERSHIELD 211
//using weapons
#define USING_BLASTER 215
#define USING_SHOTGUN 216
#define USING_SUPERSHOTGUN 217
#define USING_MACHINEGUN 218
#define USING_CHAINGUN 219
#define USING_GRENADELAUNCHER 220
#define USING_ROCKETLAUNCHER 221
#define USING_HYPERBLASTER 222
#define USING_RAILGUN 223
#define USING_BFG10K 224
#define USING_GRENADES 225
#define USING_GRAPPLE 226
//enemy using weapons
#define ENEMY_BLASTER 230
#define ENEMY_SHOTGUN 231
#define ENEMY_SUPERSHOTGUN 232
#define ENEMY_MACHINEGUN 233
#define ENEMY_CHAINGUN 234
#define ENEMY_GRENADELAUNCHER 235
#define ENEMY_ROCKETLAUNCHER 236
#define ENEMY_HYPERBLASTER 237
#define ENEMY_RAILGUN 238
#define ENEMY_BFG10K 239
#define ENEMY_GRENADES 240
#define ENEMY_GRAPPLE 241
//enemy using powerups
#define ENEMY_QUAD 245
#define ENEMY_INVULNERABILITY 246
#define ENEMY_POWERSCREEN 247
#define ENEMY_POWERSHIELD 248