Index of /quake2/coop/players/raptor1

[ICO]NameLast modifiedSizeDescription

[PARENTDIR]Parent Directory   -  
[IMG]blue.pcx 2008-04-28 09:41 32K 
[IMG]blue_i.pcx 2008-04-28 09:41 1.4K 
[IMG]brown.pcx 2008-04-28 09:41 36K 
[IMG]brown_i.pcx 2008-04-28 09:41 1.6K 
[IMG]green.pcx 2008-04-28 09:41 40K 
[IMG]green_i.pcx 2008-04-28 09:41 1.6K 
[IMG]red.pcx 2008-04-28 09:41 38K 
[IMG]red_i.pcx 2008-04-28 09:41 1.6K 
[IMG]strogg.pcx 2008-04-28 09:41 36K 
[IMG]strogg_i.pcx 2008-04-28 09:41 1.5K 
[   ]tris.md2 2008-04-28 09:41 263K 
[   ]weapon.md2 2008-04-28 09:41 98K 
[IMG]weapon.pcx 2008-04-28 09:41 2.9K 

Raptor readme.html Raptor - Quake 2 player model, by Conor O'Kane (conor@matrix.ie)

raptor.zip should contain the following:

If any of the above are missing, you can get the the complete .zip at http://indigo.ie/~wip3out/quake2.html

You should unzip all these files into quake2\baseq2\players\raptor to use the raptor model.

I haven't designed any specific sounds for this model, but the sounds from Dan Bickell's Xenoid player go pretty well with it. You can get Xenoid from http://www.planetquake.com/q2pmp along with all the best of the rest of the player models.


This is my 1st Quake 2 model, so I'm sorry that the skins are so bad, but hey, I've an essay to write for the end of the week and zillions of other projects that I should have been doing when I was making this guy.

Skinz aside though, I'm pretty proud of the modeling and animation (especially the deaths), considering I don't have character studio or bones pro.

If you want to make your own model here's what you do:

In case anyone's interested, I made and animated the raptor in 3DS Max and linked it all together in Quake2 Model Editor. The skins were done with NPherno's Skin Tool, Deluxe Paint and Photoshop. I suppose in total it's taken me about 15 hours to get this far.

Thanx to:

Conor O'Kane
April 1998