May 1999 ================================================================ Title : Abandoned Waste Plant (Part of the "Lt. Crrush's Crash" episode) Filename : q2.bsp, q3.bsp Author : Alex "Crrush" Landa Email Address : landa@cm.ru Description : 2-level SP journey at Cerberon waste plant ================================================================ * Play Information * Single Player : Yes Cooperative : No Deathmatch : Um-mm, no Difficulty Settings : Yes, very different item placement at each skill New Sounds : No New Graphics : No New Music : No CD Track : The best one from original CD Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Qoole (RIP) Known Bugs : It's not finished... and never will be. Build Time : ??? Texture Wad used : Waste Compile machine : Intel Pentium clocked at 200 MHz/96 Mb RAM QBSP Time : ??? Light -extra time : ??? (too long at that time) VIS (-level 4) Time : ??? Brushes : ??? Entities : ??? Models : ??? * How To Use It * Go to your Quake 2 folder. Open Baseq2 folder there. Create new folder inside Baseq2 and call it Maps. Put those two bastards in this new created Maps folder. Run Quake2. Just pull down consele (press ~ during the game) and type "map q2" w/o quotes. * Other Info * ??? means I do not remember and have no time to recompile and write something down, sorry. Initially it was supposed to be a part of some sort of addon (called Lt. Crrush's Crash) to original Q2 with enhanced gameplay. This addon was supposed to be Waste theme-based just as first levels in Reconing by Xatrix, but with enhanced SP expiriense based on audio acting. Like in H-L or Thief where you actually hear some interesting events but really do not see them, you possess solid storyline and plot; you live inside levels's environment and interact with it. In most part of original Q2 you see only consequences of action (i.e. dead or wounded soldiers) and walking monsters but never see or hear any sort of action. It is highly unfinished two level episode. Project was started back in 1998, then dropped. First level even contain a large room with two hatches, which leads nowhere. This is because they supposed to be triggered from third level, which did not make it in this package. I was forced to cut off my design, grab and compile all I had at that moment to get a job as a levelmaker in 1999. Since that I have no spare time to finish that two little guys. Anyway I still believe that Q2 SP could be a fun... * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. I have not included the .map file though... This BSP may be distributed in any form you see fit.