======================================================================================= Map Title : Se Wsi Testamentti Map Author : Jussi 'Vigil' Jaaskelainen Author's Mail : jussijj@kolumbus.fi - Comments welcome! Homepage : http://www.planetquake.com/vigil Description : A Single Player Quake II Level Release Date : 1st June 2001 * Other Levels By Author * QUAKE : JJSPQ1 - Vigil of the Night JJSPQ2 - Unseen Assailant JJSPQ3 - Strength. Service. Honour. NEHAHRA : NEH1M7 - Wanderer of the Wastes NEH1M8 - Artemis System Net The Nehahra levels can be found at http://www.planetquake.com/nehahra You can get the others from my homepage. * Background Story * "Gentlemen. I'll get right to the point. As you all know, the last powerful Strogg warlord, Jorg, was defeated a month ago. Since his defeat, our forces have met only light resistance throughout the front. We have pushed the Strogg back, gaining more and more ground as each day passes. Fighting isn't as fierce as before. Some strategic positions have been completely abandoned. It seems that their morale is as fragile as our intelligence suggested. This is definitely a good sign. We have been living near the edge of extinction for too long now and it is finally time to end this massive conflict. The Strogg are cornered, but a lot of their outposts and larger fortifications are hidden in asteroid fields or buried deep beneath planet surfaces. We need to discover the location of their bases. Recently we managed to capture a Strogg freighter en route to one of their outposts under construction. It is probably located deep underground, so detecting it from the orbit would be very difficult. The freighter's computer has been set to fly directly to the Strogg outpost. This will reveal its location to us and we can send a team of marines with the vessel to infiltrate the outpost. Once inside, the team will search for the Strogg Enigma CD. We can use the CD to monitor encrypted Strogg transmission and thus find out the location of several other outposts and bases before we are discovered. It is imperative that we get this CD, unnoticed, so the base will be destroyed to make it look like a regular assault. Also, getting the CD may mean an early stop to this war. The marines will board the vessel soon and head towards the planet. Wish them luck." * * * "Okay marines, this is it. Insertion will happen in 10 minutes. Get to your positions. After the loading dock, we'll infiltrate the base through the ventilation systems. The big boys will keep us informed of any bigger changes, locally we've got Major Mullins who will stay back. You all have your strategic computers, but out here they may not be so reliable. Just remember to maintain unit cohesion. And keep your distance intervals from each other! I don't one grenade take out the whole squad. Lastly, keep your eyes open. This base will be pretty tough. Because it's still under construction, there might be unfinished areas down there with some caverns, maybe even lava. We get in, we get the Enigma CD and get out. One last thing. We need to blow up the base so the Strogg won't suspect a thing. We've got some heavy explosives with us, so be careful with your fire. If we can't set the explosives, we can use the outpost's pumps to fill it with lava. Careful though, we need a fast exit after that. And if all else fails, Cruiser Vandenberg is standing by to bombard the outpost to Hell. Everything clear? Now let's go!" * Map Information * Game : Quake II Single Player : Yes! Cooperative : 4 starts, otherwise not supported Deathmatch : Nope Difficulty Settings : Implemented New Textures : None Misc. New Stuff : Nope Track No. : 9 * Construction Information * Base : The Great Void Editor Used : WorldCraft 1.6 Known Bug(s) : The r_speeds are considerably higher than average and older computers may run the map slower. You have been warned. Build Time : Around 5 months Compile Time : QBSP - 100 seconds or so VIS - 24515 seconds RAD - 4333 seconds Brushes : Nearly 3000 Entities : 200 or so * How To Use * You know, place the jj2spq1.bsp you get from the archive to quake2\baseq2\maps . Launch Quake II, select your skill in the console with "skill X", without the quotes and X being a number from 0 to 2. Then launch the level by typing "map jj2spq1", again without the quotes. * Credits * Id, for Quake II (duh) Ben Morris and Valve for WorldCraft Geoffrey DeWan for his modified compiling utilities http://members.home.net/gryndehl/q2compile/quake2.html Tim 'Argh!' Wright for Arghrad, the lighting utility. http://www.planetquake.com/radiosity Beta testers : Jay Aiken RPG CardO [Kona] H-Hour than metlslime * Legal Information * This level may not be sold in any way without the author's permission. If you paid for this level, you are being ripped off. You may not use this level as a base to build other levels without my permission. If you ask, I might send you the .map. If you wish to distribute this level, include this text file, unmodified, with the archive.