================================================================ Title : B A R G A I N - B I N S A V I O R [ c i t i z e n a b e l 2 ] Date : November 1999 Filenames : savior1.bsp savior2.bsp savior3.bsp savior4.bsp savior5.bsp savior6.bsp air01.bsp escape01.bsp ship04.bsp savior2a.dm2 savior4a.dm2 savior6a.dm2 Author : Brendon Chung Email Address : blender81@hotmail.com Home Page : http://blended.homepage.com Description : Our elusive hit-man Citizen Abel makes a return. His routine mission proceeds exactly as planned -- that is, until Abel decides otherwise... Additional Credits to : id software, for sucking up all my time valve, for worldcraft and half-life shiny entertainment, for MDK looking glass studios, for Thief squaresoft, for Final Fantasy VII Jay Aiken, Rush, and Michael Kay, for playtesting. a tremendous thank-you to all the spq2 level review sites who took the time to try out my first Citizen Abel. and a big thanks to everyone who emailed me about the first Citizen Abel. The feedback was very appreciated! ================================================================ * Play Information * Single Player : yes Deathmatch : no Cooperative : no Difficulty Settings : no to run the map, just unzip all the files into the quake2 directory. Be SURE to maintain subdirectories. There are demo files (.dm2) that need to go into the demos directory. Then, at the console, type: map savior1 ================================================================ * Notes * There are demo cutscenes included within these maps. So when they start playing, simply don't hit any keys, and they will play fine. Unfortunately, the gun remains there (I couldn't figure out how to take it out in cutscenes), which looks a bit odd. You could bind a key to "hand 2", which will manually make the hand disappear, but that's the only solution I can think of. Note that in these maps, you are working for a corporation, so do be sure to identify who is the enemy and who are your allies while playing! In other words, look before you fire, you do not begin with everyone your enemy. (and besides, you'll save a few bullets this way) Also, if you have an OpenGL accelerated Quake2, then type in at the console: gl_shadows 1 This will add some nifty shadow effects that id software put in Quake2. Try out all your spq2 levels with it on, it really makes everything look nicer. If you don't like it, then just turn it off with: gl_shadows 0 ================================================================ * Story * Wanted in four solar systems. Multiple accounts of Murder. Burglary. Loitering. He is none other than Citizen Abel: The most efficient and economical hit-man in the galaxy. ---------------------------------------------------------------- H E B c o r p o r a t e Office of the HEB Administrator HEB Corporate Conglomeration Date: September 20 To: Mr. Citizen Abel General-Purpose Fellow Re: Free-lance job proposition Dear Mr. Abel: This letter shall confirm the job offering that you have accepted on behalf of the HEB Corporate Conglomeration. Please note that while we are dully impressed with your past efforts in helping our associates (including retrieving the Red Box for our Dr. Rennie) we would prefer that you keep a lower profile this time around. The HEB Corporate Conglomeration has a reputation to upkeep. You will be flown to the small city of Crestland, where you will stay within the Crestland Motel. Feel free to enjoy their complimentary mints, but please make a conscious effort toward keeping all expenditures to a pleasant minimum. At 1:00 am, you are to sneak out of your motel room and make your way to Kealing Manor. Within the Kealing Manor grounds, there is an A&M Cannon Turret. Your job application states expertise in electronics: please perform a manual DOBIE override to disable this cannon turret; the control panel should be at ankle-level. Then, proceed to the rooftop chimneys and ignite your green flares. Total disclosure of the job's details are not necessary. However, we do recommend that you leave the premises quickly after disabling the cannon turret. Expect HEB Infantry Division forces to storm Kealing Manor after you ignite the flares. We warn you to stay out of the way of our ground operation from that point onwards. Failure to do so may result in dire consequences. The HEB Corporate Conglomerate is willing to pay top dollar for your services, Mr. Abel. We hope to continue a healthy and respectable business relation with you. Approach with extreme prejudice to earn yourself an honest buck. Office of the HEB Administrator HEB Corporate Conglomeration ================================================================ * Construction * Base : none Editor(s) used : WorldCraft 1.6a Tim Wright's Arghrad 2.01 Geoffrey DeWan's qbsp3 / qvis3 David Wright's Keygrip 2.0.54 Known Bugs : SAVIOR3.bsp: the kill tally is inaccurate. SAVIOR6.bsp: player movement may be awkward Build Time : waaaaaay too long... about 4 months, only on weekends. (and why the hell are weekends only two days long??) Compile machine : P2/300, 64Mb ram, Win98 ================================================================ * Other Info * This is my second single-player map. My first SP map was "Citizen Abel: The Self-Entitled Adventure." My main sources of inspiration were Looking Glass Studio's THIEF and Shiny Entertainment's MDK. Their gameplay simply offered such unique single-player experiences, which got me out of my deathmatch-only mentality. Squaresoft's Final Fantasy VII was also a big influence. I really enjoyed the fine weaving between cut-scenes and grand storyline. Hopefully the locales are a bit more atmospheric now. There are more ambient sound effects buzzing around (And no more pitch-black areas that force you to use your blaster as a flashlight!) and a bit more polished now. Technically-wise, the r_speeds are friendlier now. That means that lower-end machines won't struggle as hard (hopefully). Thanks if you downloaded this map. If you have any comments, questions, or requests, please feel free to e-mail me at blender81@hotmail.com thanks ================================================================ * Copyright / Permissions * This level is (c) 1999 Brendon Chung. You may not include or distribute this map in any sort of commercial product without permission from the author. You may not mass distribute this level via any non-electronic means, including but not limited to compact discs, and floppy disks. blender81@hotmail.com