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Path substitution
Updated 05 Apr 2018
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QuArK Information Base
1. Introduction to QuArK
1.3. Configuration and Options
1.3.2. Games

 1.3.2.3. Path substitution

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When configuring games, often you need to specify a gamepath. In order to not have to copy-paste this path all over the place, QuArK supports path substitution. For example, instead of  +set fs_game C:\Quake3  you can use  +set fs_game %gamedir% . QuArK will substitute/expand the  %gamedir%  when calling the external tool.

Table of tokens
 %output% : The output path.
 %grouppath% : The path where files belonging to a group are stored (Torque).
 %buildpgmsdir% : The path where the tool is installed (only applicable to externel tools).
 %mappath% : The path where QuArK writes the output map file.
 %mapfile% : The path and filename with file extension of the output map file.
 %mapfile_wrongslash% : Some tools don't accept the right type of slashes in filepaths; this token is the same as  %mapfile% , but with the type of slashes set incorrectly on purpose.
 %file% : The path and filename without file extension of the output map file.
 %filename% : The filename without file extension of the output map file.
 %fullfilename% : The filename with file extension of the output map file.
 %basepath% : The path where the game's content is stored.
 %gamedir% : The path where the game is installed.
 %basedir% : The directory where the game's content is stored.
 %quarkpath% : The path where QuArK is installed.

If the game has Steam-support, these additional tokens are available:
 %sourcesdkdir% : The directory where the Source SDK tools are located inside the user's SteamApps directory.
 %steampath% : The path where Steam is installed.
 %steamappid% : The Steam AppID.
 %steamgamedir% : The directory where the game is located inside the user's SteamApps directory.
 %steamuser% : The Steam username.
 %steamcommon% : The Steam Common directory's name.

Note: Some of these tokens change when you enable the "Run tools from base directory" option.


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